SFA's Steen Library opens Emerging Technologies Lab with virtual reality experiences
February 24, 2017
During a class visit and lesson at Stephen F. Austin State University, Emily Schneider, senior advertising major from Dallas, creates a sculpture in 3-D using the new Oculus Rift stationary virtual reality experience in the Steen Library's Emerging Technologies Lab. Recently, SFA's Steen Library officially opened the new lab, which houses two HTC Vive virtual reality rooms, four Oculus Rift stationary experiences and two 3-D printers.
No, this isn't a scene from a science fiction movie. It's a virtual reality simulation at Stephen F. Austin State University's Steen Library.
This week, the Steen Library officially opened its new Emerging Technologies Lab complete with two HTC Vive virtual reality rooms, four Oculus Rift stationary experiences and two 3-D printers.
"I think this is one of the most exciting things that has happened on campus in a while that was specifically made to benefit students," said Kreg Mosier, head of library web services.
Mosier and Edward Iglesias, web services librarians, have been the driving forces behind this endeavor.
"It's a relatively unique thing in higher education to have this technology," Iglesias said. "You can have VR and 3-D printing in engineering labs or specific departments within a university, but it's rare to have it in the library where everyone can use it."
SFA is a pioneer in housing this type of virtual technology in a central environment. Mosier said making the technology available to all students was important and makes SFA stand out from other universities.
"This lab is aligned with our student success initiative. I think of it as a value-added experience," Mosier said. "We are giving students something they may not otherwise get to experience."
In this virtual-reality-based makerspace, students can immerse into dozens of different scenarios and places such as the human cell or thousands of leagues under sea - all by slipping on the HTC Vive goggles. The two virtual reality rooms allow users the ability to move around during their virtual reality simulation while the Oculus Rift experience requires users to remain seated.
"We are doing something new and trying to create a compelling experience and toolset for students," Mosier said. "The thing that makes me the proudest is the small ecosystem that has developed. A student can create something in 3-D on the computer, view it in virtual reality and then print it in 3-D, which is something I thought was science fiction as a kid."
Users can create items in programs such as Tilt Brush and Oculus Medium and then print their creations in 3-D using the lab's two 3-D printers. During a class visit and lesson, Emily Schneider, SFA senior advertising major from Dallas, did just that and was enthusiastic about her experience.
"This is an amazing experience for students especially since it's free," Schneider said. "I think it's fun for students because they get to try something that is usually not available to them."
SFA students, faculty and staff members are welcome to use the lab, which is located behind the circulation desk on the first floor of the library. Mosier and Iglesias said they are willing to work with faculty and staff members to maximize the lab's academic potential.
For more information, contact Mosier at kmosier@sfasu.edu or Iglesias at igelsiase@sfasu.edu.